![]() ![]() ![]() The final result, Ice Climber Ascent was released on December 5, 2010, to positive reviews. Hudson accepted the project among several possible choices, and the game was in development for two and a half years. The solution to the problem seemed to be giving Hudson the task of reviving the Ice Climber franchise as a "Metroid" style game. It also became apparent that the likelihood of a Metroid title appearing on the Game Boy Nitro was dwindling, as series creator Yoshio Sakamoto was focusing his efforts on a Revolution installment in the series. In Nintendo, it was realized that Hudson had a knack for reviving old franchises, as shown through their success with 2007's PilotWings Island and their own franchises like Bomberman. In 2008, Hudson was one of Nintendo's recent acquisitions. The Ice Climber franchise ultimately made it's comeback on the Game Boy Nitro thanks to Hudson Soft. This further cemented the impression that there was a modest future for the franchise. Although not particularly popular in the West, this port sold over 200,000 copies in Japan alone. The Ice Climber franchise was also brought back to public attention with the 2004 re-release of the original Ice Climber for the Game Boy Advance. Therefore, Nintendo executives decided that a future Ice Climber game might be made someday. This made them a popular choice in competitive multiplayer matches. The Ice Climbers were not the most popular characters in Smash Bros, but they became well known, partially for their generally high placement in Melee's "tier" lists. The original Ice Climbers as they appeared in Super Smash Bros Brawl. Melee, a massive Nintendo crossover, brought back the original Ice Climbers, Popo and Nana, as playable characters in a celebration of Nintendo history. Ice Climber was largely forgotten throughout the latter 80's and the 90's, but was brought back into the gaming world's consciousness by the 2001 hit game Super Smash Bros. The last version in particular was published by Hudson Soft, a company that would be vital in rebooting the franchise a quarter century later. The game was soon ported to a number of platforms, including arcades, the Famicom Disk System, and the NEC PC-8801. The game was released on the Famicom on January 20, 1985, and in America on the NES on October 18.Īlthough soon overshadowed, Ice Climber was a moderate hit, selling about a million and a half copies lifetime. ![]() It was also the first Nintendo game programmed by Kazuaki Morita, who used the game as practice for creating the more famous Super Mario Bros. The original Ice Climber was developed by Nintendo R&D1, and directed by Kenji Miki. It so far consists of two main games, the original 1985 Ice Climber and its various ports, and the 2010 reboot Ice Climber Ascent for the Game Boy Nitro. Ice Climber is a series of 2D platforming games by Nintendo. ![]()
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